readme.txt for Little Peking v1.3  2/24/96

     ====================================
             Little Peking version 1.3
     Copyright (c)1996, Namba One Systems
          by Kimiko & Tetuso Namba
            All rights reserved.
     ====================================
 

1. Introduction

  This is a puzzle program for Newton. It's played on a board with 12
  columns and 9 rows.  There are 27 types of picture tiles. Each type has
  four tiles. Thus the total of 108 tiles are provided. The object of the
  game is to delete all tiles from the board by matching tiles of the same
  kind.

  This game is addictive and we have wasted much of our precious time. You
  are forewarned!


2. Distribution of This Program

  This program is freeware. You are free to give it away to your friends and
  family members. Be sure to pass this readme file along with the program.

  If you upload this program to a BBS or FTP site, please notify us by
  sending email afterwards.


3. Requirements

  This program was tested on the MP-120 with Newton OS 1.3. It should
  work on other models with the same OS.  We received reports that it works
  on the OS 2.0 as well.

  The program takes up about 33KB of memory and consumes about 6KB of heap.


4. How to Play

  A. Start A New Game

    When you start the game for the first time, a game board appears after
    a little pause. On the board you will see tile pieces of 90-100 in number.
    The board patterns are generated randomly. Each time you press the
    [New Game] button on screen, you get a new board configuration.

  B. Tile Pieces

    There are 27 types or kinds of tile pieces. For each type, there are four
    pieces.  Depending on the board configuration, you may not see all four
    pieces for some types. That is because when a board pattern is generated
    adjacent tiles of the same kind are eliminated by the program.

  C. Eliminating Tiles - Method 1

    You can eliminate a pair of tile pieces by tapping each in succession.
    But each tile must not have adjacent tiles on both sides. That is, only
    the tiles on the far right/left side or tiles with empty space on either 
    side can be tapped.

    You can undo your move by tapping the regular "Undo" button immediately
    after eliminating tiles.

    Eliminating tiles this way gives you two points. There are more
    effective ways -- read the next section.

  D. Eliminating Tiles - Method 2

    You can move around one or more tiles by dragging. You touch a tile
    and drag horizontally or vertically and release the pen when you reach to
    the desired column/row. There must be some emtpy spaces in the direction
    you intend to move tiles.

    You can undo your move by tapping the regular "Undo" button immediately
    after eliminating tiles.

    You earn 20 points for matching one pair of tiles, 80 for two pairs,  and
    180 for three pairs.

  E. Locating Other Tiles

    You can see on the board other tiles of the same kind. Tap a tile and tap
    the "Mmagnifying glass" button next to the "i" button.  Selected tiles will
    flash a few times.

  F. Score Records

    Top ten scores are kept. To view the records tap the [Hi Score] button.


5. Please Donate

  Writing a program and maintaining it takes a lot of efforts. If you find this
  program interesting, please donate some money to us.  We are going to port this
  program to OS2.0 as soon as we obtain the new MP-120. Comments, bug reports
  and suggestions are welcome.

  Ms. Kimiko Namba
  46-11-203 Minami-cho, Itabashi,
  Tokyo 173, Japan

  phone: +81-3-3530-8058
  fax:   +81-3-5966-9243
  email: gcg00536@niftyserve.or.jp


6. Update History

  V1.3  02/24/96   Tile designs chaned.
  		   New program icon.
  		   Requires less heap space.
  		   Got a little bit faster.
  V1.2  01/22/96   Info button moved to far left.
  V1.1  01/12/96   Help button added.
  V1.0  01/10/96   Newly created.

-- Thank you. --




